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Nba 2k8 Thread

#1 User is offline   kobeskool Icon

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Posted 21 July 2007 - 10:43 PM

QUOTE
Chris Paul Named Cover Athlete for NBA® 2K8


2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Chris Paul, starting point guard for the New Orleans Hornets and one of the most exciting young stars in the NBA, has been named the cover athlete and official spokesman for NBA® 2K8.

“It’s a great honor to be a part of the best NBA video game title, let alone the guy on the cover,” said Chris Paul. “I’m a big time video gamer and it’s a dream come true to be on the cover and represent the next NBA 2K game, NBA 2K8.”

Chris Paul has made an immediate impact in the NBA. Following two All-American seasons at Wake Forest University, the Winston-Salem, NC native was the fourth overall selection by the New Orleans Hornets in the 2005 NBA Draft. During his rookie season, Paul led all rookies in points, assists, steals, and minutes en route to earning Rookie of the Year honors, receiving the most votes (124 of 125) since David Robinson in 1990. The only unanimous selection for the 2005-2006 NBA All-Rookie First Team, Paul continues to evolve as one of the most exciting players on the USA Basketball Senior National Team that represented the United States in the 2006 World Championship of Basketball, playing in all nine of the USA’s games, and averaging 7.0 points and 4.9 assists per game. The 2007-08 season looks bright for Paul as he will lead the Hornets’ return to New Orleans and continue to prepare for his expected participation on Team USA at the 2008 Olympics in Beijing, China.

“Our success with our NBA 2K series has been greatly due to our philosophy for innovation and our ability to introduce new and unique features every year,” said Greg Thomas, President of Visual Concepts, a 2K Sports studio. “There’s a lot of anticipation for NBA 2K8 and it was only natural to select Chris Paul, one of the most exciting rising NBA stars, to represent it.”

The NBA 2K series is the top rated* NBA simulation game series over the past three years and includes NBA 2K7, the best selling next generation NBA title. As the newest offering of this elite series, NBA 2K8 will elevate the game of basketball to new levels never experienced before for the next generation systems. NBA 2K8 will also continue to build and expand the groundbreaking Signature Style feature that will include hundreds of new shooting, passing, and dribbling animations.

NBA 2K8 will be available this fall for the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION®3 and PlayStation®2 computer entertainment systems. More new next generation features will be detailed in the near future.

For more information, log onto http://www.2ksports.com.

*According to GameRankings.com average scores of 2005-2007 NBA video games.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation® game console, PlayStation®2 and PLAYSTATION®3 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox® and Xbox 360™ video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K and 2K Sports, and Global Star Software; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Xbox, Xbox 360 and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

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The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. © 2006 NBA Properties, Inc.

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the matters relating to the Special Committee’s investigation of the Company’s stock option grants and the restatement of our consolidated financial statements. The investigation and conclusions of the Special Committee may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation and actions by the Securities and Exchange Commission and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Other important factors are described in the Company’s Annual Report on Form 10-K for the fiscal year ended October 31, 2006, and in the Company’s Form 10-Q for the second quarter ended April 30, 2007 in the section entitled “Risk Factors.”



http://2ksports.com/...0...id=&iType=6
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#2 User is offline   S-Dubb Icon

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Posted 22 July 2007 - 05:16 PM

I thought Arenas was on the cover!
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#3 User is offline   santana Icon

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Posted 22 July 2007 - 06:37 PM

QUOTE (S-Dubb @ Jul 22 2007, 04:16 PM) <{POST_SNAPBACK}>
I thought Arenas was on the cover!


yeah of nba live

i get them confused also
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Damn it huevos rancheros move out the way!
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#4 User is offline   kobeskool Icon

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Posted 22 July 2007 - 08:02 PM

QUOTE (S-Dubb @ Jul 22 2007, 05:16 PM) <{POST_SNAPBACK}>
I thought Arenas was on the cover!

Nah, thats on the crappy bball games called NBA Live.
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#5 User is offline   ganggreen_ewok Icon

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Posted 22 July 2007 - 09:33 PM

I like Live, it's alot more fluid.

View Postganggreen_ewok, on 13 June 2011 - 07:43 PM, said:

"And once again, the meow became a roar"


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#6 User is offline   kobeskool Icon

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Posted 26 July 2007 - 12:54 AM

New Pictures- http://www.gamespot....ag=images;img;1
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#7 User is offline   kobeskool Icon

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Posted 26 July 2007 - 11:55 PM

New Videos- http://files.filefro...;/fileinfo.html


http://files.filefro...;/fileinfo.html
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#8 User is offline   kobeskool Icon

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Posted 28 July 2007 - 12:25 AM

http://www.gamespot....e;picks;title;6


QUOTE
NBA 2K8 Hands-On
We throw down some nasty-looking jams with some of the NBA's best dunkers in NBA 2K8's new slam-dunk contest.
By Aaron Thomas, GameSpot
Posted Jul 25, 2007 11:02 pm PT
Though the real NBA season has just wound down, it's never too early to start thinking about next year's crop of NBA basketball games. 2K Sports agrees, which is why we got a first look at NBA 2K8's Blacktop mode before a motion-capture session at New York's famed Rucker Park.

One of the biggest new features this year is the Sprite slam-dunk contest. Dunk contests in video games have been around since Jordan versus Bird, but this isn't any ordinary dunk contest: It takes place outdoors on a neon-lit court right smack in the middle of the Vegas strip. DJ Robert "Bobbito" Garcia acts as host and does the commentary for the contest. He roams the court praising the great dunks and chastising the bad ones. The contest starts off with Bobbito introducing the participants, each of whom has his own customized introduction. You might see a player flex and kiss his biceps or just turn to play to the crowd.




Shaq-fu's reign has ended. Long live the new 2K NBA cover athlete: Chris Paul.
Up to four players can take part in the three-round contest. Dunks are scored on a 100-point scale and the lowest score in each round loses. The roster of dunkers we were able to choose from isn't the final list, but it included such high-flyers as Kobe Bryant, Tracy McGrady, Nate Robinson, LeBron James, Vince Carter, Gerald Green, Andre Iguodala, and more. You get two tries per round and one replacement dunk if you miss an attempt. But you'll want to make your first try count because your score takes a hit on replacement dunks. After all, the crowd doesn't want to sit there and watch you miss dunks all day á la Nate Robinson.

There are three parts to each dunk: the gather, the in-air style, and the finish. You determine what specific gather and in-air move you're going to do by moving the right analog stick in specific patterns as you approach the basket. A basic leaning tomahawk dunk is as easy as pushing right on the right analog stick, but more complicated dunks will require more complex motions. A Dominique two-handed windmill jam is down and then a half-counterclockwise circle starting from 12 o'clock; a 360 East Bay Funk Dunk is right and then a full-counterclockwise circle starting from 9 o'clock. Because your gather affects what you can do in the air, there are more than 300 possible dunk combinations. Want to throw down a 180 dunk and then hang off the rim by your elbow? You can do it. Self-pass behind the back, 180 reverse two-handed jam? No problem. A sick-looking cartwheel dunk? Yeah, you can do that too.

The last part of each dunk is the finish. As you get ready to put the ball through the rim, a meter appears and you must press the right trigger in the highlighted area. This doesn't sound all that tough, but the meter moves pretty fast. Not only that, but the highlighted area gets smaller for the more difficult dunks.

Adding variety to your dunks is important because the judges will penalize you for repeating the same dunk twice. If you're looking for a bit of an edge, you can press a button to toss or bounce the ball ahead so that you can catch it and throw it down. You can also use props to spice up your dunks. There are barrels (you can stack up to five), construction horses, speakers, chairs, a sign, and even a car to jump over. Just be sure you can make it over the prop or else you're in for a painful-looking spill. Even though the game is only about 60 percent finished, each motion-captured dunk is smoothly animated, and you can admire your handiwork in the game's slow-motion replays. There are also some great reactions from the crowd and the players. The players will dance and hop around after a big dunk or walk off the court in disgust after being eliminated. You can even knock over and then help up spectators along the baseline.




There's plenty more to learn about NBA 2K8 but, for now, it's all about taking the ball to the rack.
Our time with the game was enjoyable, even if there's a bit of a learning curve to throwing down basic dunks. Taunting your opponents after a huge dunk is great fun; even being taunted after a big miss was pretty entertaining. This is definitely a game mode that's best played with friends. 2K said they it's looking into online play, but nothing has been announced yet.

NBA 2K8 for the Xbox 360 and PlayStation 3 isn't due in stores until October, so 2K wasn't yet ready to talk about any of the other game modes. 2K did, however, promise much more information in the coming weeks, so be sure to check back for the very latest on NBA 2K8.

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