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Top Game Devoper Trashes Ps3 The PS3 is a total disaster on so many levels

#1 User is offline   Jetsfan115 Icon

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Posted 01 May 2007 - 11:54 PM

[quote]"The PS3 is a total disaster on so many levels, I think it's really clear that Sony lost track of what customers and what developers wanted," said Newell. "I'd say, even at this late date, they should just cancel it and do a 'do over.' Just say, 'This was a horrible disaster and we're sorry and we're going to stop selling this and stop trying to convince people to develop for it.'"
[quote]

http://www.1up.com/d...ory?cId=3156403
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Posted 02 May 2007 - 01:02 AM

i was curious about this link. considering ive been a long time half-life/valve fan.. and have been playing counterstrike since the betas. i really took this guys quote seriously. so i showed my friend this link who is currently out in california working for a gaming company and was told the following. this article is 4 months or so old. apparently a lot has changed since then and the ps3 is doing much better. the ps3 is developing slowly but its starting to do good.
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Posted 03 May 2007 - 10:18 PM

QUOTE (santana @ May 1 2007, 11:02 PM) <{POST_SNAPBACK}>
i was curious about this link. considering ive been a long time half-life/valve fan.. and have been playing counterstrike since the betas. i really took this guys quote seriously. so i showed my friend this link who is currently out in california working for a gaming company and was told the following. this article is 4 months or so old. apparently a lot has changed since then and the ps3 is doing much better. the ps3 is developing slowly but its starting to do good.


nothing has changed since then. they didn't change the PS3 its the same harware and software. devolpers hate it. plus its sales suck.
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Posted 03 May 2007 - 11:08 PM

from what i understand that article was really big when it came out. from the development standpoint a lot HAS changed since he made those remarks. things have gotten better.
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Posted 05 May 2007 - 05:14 PM

QUOTE (santana @ May 3 2007, 09:08 PM) <{POST_SNAPBACK}>
from what i understand that article was really big when it came out. from the development standpoint a lot HAS changed since he made those remarks. things have gotten better.


i'm not trying to trash you but your wrong. when a system is built there is a "operating system" of some sorts that the software devolpers have to develop for. to make it easy its liek software devolpers would devolp software for windows and OSX (Apple's operating system). its different for both. now they can't make changes to that. they can in turn put out another operating system (hence windows 95 then windows 98 etc.) in which it could be easier but sony has not done that. a big issues is they already have close to a million PS3s in peoples home and they wouldn't be able to seperate the new software from teh old. the only option would be a disc to install new software (they couldn't do it online since not everyone has online) cause all PS3's have to be uniform and sony hans't done that. if they put out a software disc upgrade then yes that could chnae it but until they do there is no changes. i don't know where you heard that from but sony was always difficult to develop for. thats why when the 1st xbox came out developers loved it cause it was almos the same as making PC games so they barely had any work to make there PC game xbox compatable. MS had the right idea with that
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Posted 06 May 2007 - 03:47 PM

what ur saying is a foolish misunderstanding of a simple statement that was brought to my attention. developers did hate it because they didnt have the tools or an understanding on how to program the language to cooperate with the multi threading integration of the multiple processing system. now that a foundation has been layed out on how to program future titles to operate/maximize properly on the new hardware set... things have gotten easier. of course newell and the game producing community shit a brick when the system was still fresh. They did not have a clear understanding on how they would efficiently program and port their titles to the new hardware set. its an expensive process to have to train employees and keep up with the new cutting edge hardware. yes microsoft took the easy road by building upon their directx game programming libraries. but thats a luxury they only could have taken. they create standards when it comes to pc development from implementing new languages ie directx, C#, and .net. when they standardize, the world and all its computers that are used to make games, adjust.

even if sonys operating system was a complete disaster, it is still possible to retool it and upgrade it. yes a disc would be required to pop in and upgrade it but it would be easy to ship out. they would just have it implemented right into every current title being released. then before your game runs for the first time it will flash the current system or patch it..
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