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Halo? Metroid? Red Faction? Why is your console the best?
#21
Posted 20 May 2005 - 08:24 AM
#22
Posted 20 May 2005 - 09:46 AM
By Nate Mook, BetaNews
May 12, 2005, 11:25 PM
Following months of speculation, leaks and hype, Microsoft finally revealed its next generation Xbox 360 gaming console during a special pre-taped MTV broadcast Thursday night. However, the unveiling offered few details beyond what was already known.
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dot product operations per second
Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance
- 500 million triangles per second
Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
- 48 billion shader operations per second
Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance
- 1 teraflop
Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready
Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
System Orientation
- Stands vertically or horizontally
Customizable Face Plates
- Interchangeable to personalize the console
That is the specs. Eat dust PS3.
#23
Posted 20 May 2005 - 09:53 AM
print this
reprint or license this
Posted on Fri, May. 20, 2005
GAME ON | LANGSTON WERTZ JR.
Xbox 360 loaded with glitz
Last week, Microsoft unveiled its Microsoft 360 machine on an MTV special, just days before Sony released details on PlayStation 3.
Nintendo should be dropping details on its new next-gen console soon so gamers can start saving their pennies -- or writing really, really nice notes to Santa.
Microsoft will get the jump on its competition when it delivers its new unit for the holiday season. This week we'll discuss Xbox 360. Next week, we'll cover the new Sony unit, due out early in 2006.
Microsoft's new toy creates game graphics that make today's games look like Pong or the original Sega Genesis games. The realism is amazing, and opponents of violent video games will now confront a new series of Grand Theft Auto titles that look more like real life than before.
Xbox 360 will have what Bill Gates' folks are calling the "greatest game lineup in the history of video games when it launches in North America, Europe and Japan this Christmas holiday." Those include: 2K Sports' NBA 2K6; Activision's Call Of Duty 2; and Tony Hawk's American Wasteland, plus EA Sports Madden NFL 06 and Tiger Woods PGA Tour 06.
The machine features a wireless controller and an array of interchangeable faceplates that let gamers personalize their consoles.
Every 360 game is designed for HDTV widescreen displays but will work with standard televisions as well. I won't bore you with tech specs. Just know that the 360 is more powerful than most any home computer and features software that Microsoft claims remembers what gamers have achieved in different games.
Connect Xbox 360 to a broadband connection and get instant access to Xbox Live Silver, available for no monthly service charge. Players can connect with friends through voice chat; send and receive text messages; and download demos and trailers to an included detachable hard drive -- along with new game levels, maps, weapons, vehicles, skins, classic arcade and card and board games. If you subscribe to the premium Xbox Live Gold service, you also get multiplayer game play and Gamer Profiles that allow players of similar skill levels and interests to quickly and easily connect.
A new camera will let gamers add their faces into games and see their friends while they play. Other Xbox Live Gold features for premium members include video messaging; online tournaments and ladders; and exclusive, original programming such as playing with celebrities online or joining sponsored tournaments to win prizes.
#24
Posted 20 May 2005 - 10:20 AM
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May 20 | United States
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Xbox 360 Fact Sheet
May 2005
Product Overview
The Xbox 360â„¢ video game and entertainment system places you at the center of the experience. Available this holiday season in Europe, Japan, and North America, Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized, and always in high definition.
Xbox 360 gives you access to the games you want to play, the people you want to play with, and the experiences you craveâ€â€when and where you want them.
Key Highlights
Hardware, software, and services: Unveiled to the world on MTV on Thursday, May 12, 2005, Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware, software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries. The next generation is here.
Industrial design: A merger of form and function, Xbox 360 wraps powerful technology in a sophisticated exterior. Two of the most innovative design firms in the worldâ€â€San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc.â€â€came together to craft a sleek, stylish system that conveys the very essence of Xbox 360.
Xbox Gamer Guide: The Xbox Gamer Guide is an entertainment gateway that instantly connects you to your games, friends, music, movies, and downloadable content. Available at a touch of the Xbox Guide Button, the Xbox Gamer Guide gives you instant access to the experiences and content you want, from the gamer card of the player that just invited you to play online to new downloadable content for the game currently running.
Personalized interface: Xbox 360 lets you create your own unique system and experience. With interchangeable Xbox 360 Faces, it's easy and fun to change the appearance of your console. Switch on your system and customize the look and feel of the Xbox Gamer Guide and Xbox System Guide with unique "skins." From sleek and sophisticated to fun and funky, pick the Faces and skins that show your personality.
Ring of Light and Xbox Guide Button: Divided into four quadrants, the glowing Ring of Light and Xbox® Guide Button visually connect you to your games, digital media, and the world of Xbox Live™, the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox Guide Button puts you in control of your experience. In addition to bringing up the Xbox Gamer Guide and the Xbox System Guide, the Xbox Guide Button lets you turn the system on and off without ever leaving the couch.
Xbox Live: Xbox Live is where games and entertainment come alive, the only unified place where you can play with anyone, anytime, anywhere. And the best just got better. Connect your Xbox 360 to your broadband connection and get instant access to Xbox Live Silver. Express your digital identity through your Gamertag and gamer card, talk with others using voice chat, and access Xbox Live Marketplaceâ€â€all right out of the box, at no extra cost. Upgrade to Xbox Live Gold and enter the exciting world of multiplayer online gaming. With intelligent matchmaking, access to all your achievements and statistics, video chat and video messaging, and an enormous selection of games, Xbox Live Gold delivers your competition, on your terms.
Xbox Live Marketplace: Keep your favorite games fresh with instant access to new content. Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.
Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before. With Xbox 360, epic worlds are alive with detail, from thunderous skies rumbling over a mountain range to tiny blades of grass rustling together in the breeze. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you in the experience like never before. You’ll see all Xbox 360 titles at 720p and 1080i resolution in 16:9 widescreen, with anti-aliasing for smooth, movie-like graphics and multi-channel surround sound.
Digital entertainment: Amplify your music, photos, video, and TV. Watch progressive-scan DVD movies right out of the box. Rip music to the Xbox 360 hard drive and share your latest digital pictures with friends. Make the connection, and Xbox 360 instantly streams the digital media stored on your MP3 player, digital camera, Media Center PC, or any Microsoft® Windows® XP-based PC.
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance 9 billion dot product operations per second
Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 teraflop
Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation Stands vertically or horizontally
Customizable Face Plates Interchangeable to personalize the console
#25
Posted 20 May 2005 - 11:46 AM
see now thats exactly what i'm asking
what makes a game "fun to play, good, sell" (not so much sell)?
now you said something challenging but still beatable.
well that can be most any game if you turn the difficulty up or down
maybe im making this too broad for you guys.
how about this
what makes an individual genres good?
for instance:
RPG's are good when they take up to so many hours to complete
or
FPS games are good when they have high replay-ability
so let's hear it now
preferably someone besides just me and jetfan115 should speak up
and then jetfan115 dont tell them their opinion sucks as soon as they do

#26
Posted 20 May 2005 - 12:01 PM
Anyway the appeal of the genre is simple
RPG- good because some make you use your mind, lots to do. Lots of hours to beat them. Aloows you to decide how your character is and how the story progresses.
FPS- good for xbox live play. I’m not big on the genre so I don’t see the appeal in the story modes
Sports- simple. Play with your friends or online. Never beat it. All diff types
Action. Quick reflexes and master the fighting system. Fun to play but little replay value and usually short or repetitive.
I guess that’s what your looking for
Did u read the xbox360 specs?
And as far as the selling to good thing here is proof
Brittany spears is a horrible singer but has sold way more then singers 10x better so like I said being popular and being good are 2 different things.
#27
Posted 20 May 2005 - 12:02 PM
now before we go proclaiming them as the uber master general of all games, i think we should wait for the specs of the other systems
i especially like the 9 billion dot product operations per second
dot products represent matricies
matricies represent joints such as an elbow knee or any kind of mechanical object in motion
i also like the floating point performance
1 teraflop! holy shit!
again an explaination
floating points represent decimals on an equation
with a teraflop of power behind it there should be seamless graphics; not a polygon out of place anywhere more than (without doing any math) .00000000000000000000000000000001 of a unit on a grid
i also like their hyper-thread technology for the three cores
i am worried about their progressive scanning capapbilities (slow load times)
and their sound sounds only at par

#28
Posted 20 May 2005 - 12:11 PM
if it plays the way it is seen in real life then that sport game has achieved its goal
dont forgte fighting games
for them its replay replay replay
they can get away with a weak story (guilty gear) as long as you can keep beating the tar out of your friends
action is a tough one cause its a big genre
challenging reflexes is usually good but what about splinter cell? not exactly a reflex game
racing is what kills me though
and it's what makes me think twice about a lot of games and what makes them fun
you can have games like nascar thunder, irl gt4, etcetera that are realistic too the core
but then also have games like mario kart and f-zero (sorry for the strickly nintendo reference) that aren't anywhere near real
and you can have a blast on both
....stupid racing

#29
Posted 20 May 2005 - 12:13 PM
#31
Posted 20 May 2005 - 12:25 PM
there is one. There is also one on IGN.com
http://ps3.ign.com/a...4/614682p1.html
and a yahoo one on the xbox 360.
http://gamesdomain.y.../feature/115575
#32
Posted 20 May 2005 - 12:25 PM
xbox was the intruder and got a lot of shit from many gamers because they thought "microsoft has no place in this industry"
rightfully so
they never made any software or hardware for gaming before-hand
they were the snot-nosed little kids of the industry
nowadays they are not completely accepted (and never will be) but xbox has come a long way in tolerance from the other companies
xbox is the...lav coles of gaming.
puched around "you cant do jack shit in the nfl" kinda thing, then proved himself as an elite receiver

#33
Posted 20 May 2005 - 12:38 PM
#34
Posted 20 May 2005 - 12:48 PM
in lamense terms:
xbox is fat with a high top-end speed
ps3 is sleek and streamlined
xbox definitely has a superior processor that is a glaring void left by sony
ps3 has more polygonial power and precision with twice the floating point speed as the 360
in my opinion both would be a fantastic investment
these specs are incredible! i can't wait to play games on them
here's my problem with xbox
it's too much like a computer
what's to stop anyone from buying a computer with the same specs and then getting more bang for their buck?
here's my beef with ps3
it doesnt seem like they didnt go all out like they should have
i can't put my finger on it but something about them seems lazy
if they're not careful they may find themselves on the bottom of the console totem pole
revolution
TBD

#35
Posted 20 May 2005 - 12:55 PM
but i just can't forsee history repeating itself on nintendo
it looks like they are running along with sony and microsoft
they should have a machine just as powerful as both of them
of course there is an industry outside of america
and Japan loves nintendo still
they dont even know what an xbox is there hahaha (not really)
if it wasnt for the competition revolution wouldnt be as good you say?
true.
your point?
all that matters is the facts

#36
Posted 20 May 2005 - 12:57 PM
#37
Posted 20 May 2005 - 01:00 PM
Starting after all machines were on the market 6 months. Xbox took a big chunk of son’ys margin and cut it lower each month. Not bad for an introductory system. CG couldn’t even compete in sales with the other 2.
#38
Posted 20 May 2005 - 01:02 PM
unless you've got awesome hardware hook-ups. and if so. can i be your friend.
but you're right with the reason of xbox only game
i've heard nothing but good things from jade empire. if i can find someone who has it ill play it just for you.

#39
Posted 20 May 2005 - 01:06 PM

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