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ROBJETS Icon : (16 September 2016 - 10:26 AM) The offensive line stepped off after Hughes got hurt for however long he was out. I don't blame J. Marsh for that fumble because that was just a hell of a play. Imo Fitz had a career best game even with only 1 td passing. Never seen him so accurate. So yeah when I meant ugly I meant dline penetration and the 1st two drives ending up in fieldgoals
ROBJETS Icon : (16 September 2016 - 10:30 AM) But 31 points given up passing by the defense passing was bad. It wasn't just 2 long bombs and that defensive touchdown leading to 21 points. 3q1 against a bad team was terrible for the defense. Without the offense putting up 37 the Jets,would have lost so yeah I consider it an ugly start on both ends
ROBJETS Icon : (16 September 2016 - 10:32 AM) I'm glad like everyone else that the Jets won. Especially with getting with by the Bills multiple times it was nice revenge.
ROBJETS Icon : (16 September 2016 - 10:34 AM) Just saying that the Bills look like a bad team this year and the Jets have to face a lot of teams that are probably playoff bound again so yes there is a lot of concern
Jetsfan115 Icon : (16 September 2016 - 11:39 AM) fitz look good and lets not forget the 50+ yarder to decker that was called back on a BS holding penalty. plus if you rewatch it, the jets d-line was getting held like crazy and never got calls. I seen McLendon, williams, and wilk all complaining about it
azjetfan Icon : (16 September 2016 - 12:32 PM) I think the game plan for the D was to keep Taylor in the pocker
azjetfan Icon : (16 September 2016 - 12:33 PM) They didn't want him running around when they only rushed 3-4 guts
Jetsfan115 Icon : (16 September 2016 - 12:37 PM) bills fired their OC today after the loss yesterday lol
Jetsfan115 Icon : (16 September 2016 - 12:38 PM) yeah we didn't really rush, we just tried to keep contain on the outside and collapse the middle
Jetsfan115 Icon : (16 September 2016 - 12:38 PM) on the salas TD, one of our LBers went for the sack and broke contain and pryor got away and made the play
Jetsfan115 Icon : (16 September 2016 - 12:39 PM) when we did rush which was rare, we had a spy
ROBJETS Icon : (16 September 2016 - 11:11 PM) As far as the Bills firing the oc I'm not sure I agree with it with Watkins having major foot problem with a steel rod in his surgically repaired foot but I dont follow the Bills so cant really say. I do think they need to get rid of Rob Ryan though. He had a decent year with the Browns then was terrible with the Cowboys and Saints. He isn't half the DC that Rex is. I still think Rex can be a good head coach withe the right coaches and roster but Rob Ryan isn't the answer. But if Rex wants to ruin his chance of staying a head coach by keeping his brother on the coaching staff like he ruined his head coaching job keeping Sanchez as a starter then that's his stupidity
ganggreen2003 Icon : (17 September 2016 - 12:20 AM) The A Football Life of Curtis Martin is a MUST WATCH!!!!
Jetsfan0099 Icon : (17 September 2016 - 02:03 PM) They got rid of their OC after their defense was ripped apart
ROBJETS Icon : (17 September 2016 - 05:03 PM) Well hell that makes even less sense. The defense gets ripped apart so let's get rid of the oc instead of the dc.they didn't have much of a run game but a lot of passes yards. If they wanted to blame anyone for nearly 40 points against them it was their defense. But guess Rex used the ocean as the scale goat instead of his brother
ROBJETS Icon : (17 September 2016 - 05:04 PM) Oc not ocean. Damn Auto correct on phone
ROBJETS Icon : (17 September 2016 - 05:04 PM) And scape goatee
ROBJETS Icon : (17 September 2016 - 05:05 PM) Lol still can't get it right
ROBJETS Icon : (17 September 2016 - 05:13 PM) Not sure about anyone else but I'm extremely interested in the 49r/ Panther game at 1pm. Just want to see if the 49rs are actually good this year or if the Rams have become one of the worst teams in the league this year
ROBJETS Icon : (17 September 2016 - 05:16 PM) If the Rams have regressed that much then all the Todd Gurley owners in fantasy will likely have low points from him all year. Might even be worth trying to trade him early if they look just as bad this week before his stock drops
ROBJETS Icon : (17 September 2016 - 05:26 PM) I drafted him last year and also had David Johnson, Chris Johnson, Roetlesburger, Romo, Palmer, Barnage,, .....my whole team was stacked with starters. Entire team wasc stacked with starters. Even bench. Made tge Superbowl but did have a rough start at behinning of season when Romo and Roethlisberger wentvdown at the start of season also lost amazing starting rb and wr all within the 1st 4 games but worked the waivers really well..shut out until garbage time by a team that was terrible last year
ROBJETS Icon : (17 September 2016 - 05:28 PM) Last part meant Rams were shut out entire game even in garbage time against 49r backups
ROBJETS Icon : (17 September 2016 - 05:29 PM) Sorry about typos. Hard to type on small phone screen
MikeGangGree... Icon : (17 September 2016 - 06:00 PM) This is why I'm glad Rex is gone. Fire the OC after the D gives up 500 yards??
MikeGangGree... Icon : (17 September 2016 - 06:01 PM) UPDATE THE UPDATE!!!!
ROBJETS Icon : (17 September 2016 - 06:25 PM) Yep Rex isn't a bad coach but he needs to have all player and coach decisions as far as firing and hiring taken out of his hands. His problem is he doesn't know to separate the job from loyalty to players and is unable to let underperforming players go
ROBJETS Icon : (17 September 2016 - 06:27 PM) He was great as a DC because he wasn't in charge of roster and firing decisions. He will never make it as a good head coach until he can get rid of loyalty and run a team like any boss runs a business.
azjetfan Icon : (17 September 2016 - 07:16 PM) I loved Rex as a person. But he is severely handicapped in his skill set as a HC. He has not adapted and will not adapt. That's why he isn't here and will be fired from Buffalo.
ROBJETS Icon : (18 September 2016 - 11:05 AM) It's all guessing and I will like likely stick with my two starters that are injured and playing but D.Thomas looks like he is still in a lot of pain and Stewart is still in the locker room getting ankle treatment so both could be on a snap count
ROBJETS Icon : (18 September 2016 - 11:06 AM) I have good wr's on bench and good rb's on bench but they have bad matchups. Do t trust Diggs against Greenbay or Doug Martin against Arizona both on bench
ROBJETS Icon : (18 September 2016 - 11:08 AM) If I made changes I have Crabtree for Oakland Aagainst Atlanta and Abdullah for Detroit against 49rs as my two options I would choose if I made any changes
ROBJETS Icon : (18 September 2016 - 11:10 AM) Actually have it backwards with my running back teams
ROBJETS Icon : (18 September 2016 - 11:12 AM) Detroit vs Titans who I believe has a legit defense. Panthers have a better team but the ankle for Stewart and both the Titans and 49rs are ranked #1 against the run. Not a believer in the 49rs defensesthough
ROBJETS Icon : (18 September 2016 - 11:13 AM) Believe the Rams oline just sucks
ROBJETS Icon : (18 September 2016 - 11:15 AM) Abdullah splits carries but he did get 17 last week and also catches a lot of passes and has a better qb so could exploit the Titans still
ROBJETS Icon : (18 September 2016 - 11:16 AM) Will most likely do my own thing anyway just looking for input from those that actually study in fantasy if anyone feels like offering their opinions. If not it's cool too. Thanks
ROBJETS Icon : (18 September 2016 - 11:18 AM) If not for the injuries to the two players I'd keep them in for sure but all it takes for Thomas is a hit to the hip and a tackle by the ankle for Stewart if they aren't on a snap count already or if pain doesn't get to them.
ROBJETS Icon : (18 September 2016 - 12:45 PM) Well looks like leaving in Stewart was,a,bad move in locker room
MikeGangGree... Icon : (18 September 2016 - 04:54 PM) Good news! Dolphins suck
santana Icon : (19 September 2016 - 08:08 AM) Thanks professor
Jetsfan115 Icon : (23 September 2016 - 03:55 PM) updated roster. FB howsare released, TE bowman added to roster
ganggreen2003 Icon : (Today, 10:09 AM) BREAKING NEWS: Santana is a jinx during JETS games
ganggreen2003 Icon : (Today, 11:40 AM) HUGE game today
ganggreen2003 Icon : (Today, 11:40 AM) Santana PLEASE refrain from entering the BanterBox cause you are a JINX
ganggreen2003 Icon : (Today, 01:48 PM) JETS wear the WHITE Jersey today
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Official Madden 2007 Topic

#1 Guest_JCBizkit87_*

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Posted 03 May 2006 - 10:31 PM

Well Since E3 is in about a week, there will probably a lot of information about what is going to be on this game. There actually has been a couple of things happening. Well here it goes.

For current-gen systems
EA sports hopes that super star mode makes all-pro this year.It remains a current-gen only feature, and it's undergoing a radical retooling."When you're playing Super-star mode this year, it's not going to feel like anything else in madden." says producer Phil Frazier."You're going to feel like you're actually playing a postion in pro football.

This year, you'll be able to create a Super Star who plays a specfic postion- from lineman to defensive back. Moreover, you'll play each game using selectable views, all focused from your Super Star's position on the field, and the right analog stick will be tuned to fire off moves specific for whichever position you play, including the line. You'll also have an ultimate goal this year: to become enshrined in the NFL Hall of Fame!

On the field, you can expect new moves. Vision and precision passing will be relegated to the bench as a selectable option, but the new running game will get the juice. A new lead blocker control will let you identify a blocker of your choice before the snap and then guide him and your running back in tandem. You can also switch from blocker to ball carrier at any time. Last year's Truck Stick is being shifted to something tentatively called the "Highlight Stick". Now, pressing the right analog stick on a run does more than just lower the shoulder. Your player will make an evasive move, which will be determined by your back's real-life running style

Source: Gamepro Magazine

For Next-Gen Systems

"For the Playstation 3 and Xbox360, EA is taking Madden back to basics. "Simply put, we wanted to get back to the depth of the Madden franchise," says producer David Ortiz.
Just like in the realNFL, building depth on your team begins in mini-camp. In Madden 07, Mini-camp mode will consist of series of mini games, such as the 40-yard dash. however, you'll be able to regulary return to camp to build up attributes for players you designate, including a created player. the game will also feature position-specific drills.
The raw horsepower of both the Xbox360 and Ps3 enables Madden 07 to "go deep," too. The game will keep a running tab on your accomplishments by tracking everything you do in the game both on and offline. Your performance in every mini-camp game, regular season game, head to head match, and everything else will be monitored and scored. As you play, you'll earn points that you can trade to unlock legendary players, flim clips, and other gridon goodies. You'll even be able to wager points on-line against other players during head to head gameplay. And watch out-everynow and then, the A.I. will issue a challenge, too.
But get ready for this, football fans:Ea Sports is setting up a hall of fame! Playing online football matchups will qualify All-madden pros for indution. Ea plans to monitor online gameplay, including head to head scores and tournament finishes in order to select the inductees."
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Posted 03 May 2006 - 11:14 PM

sounds cool
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Posted 04 May 2006 - 12:57 AM

i hope it works out like it sounds cause madden 06 wasn't that good
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Posted 04 May 2006 - 12:59 AM

06 was great. i really liked 04 and 05 and i was really happy to see they kept the same physics and just added more to the game. xbox 360 06 though i dont like it at all its annoying and i dont find it to be as crisp as the ps2/xbox version.
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Posted 04 May 2006 - 07:58 AM

QUOTE
And watch out-everynow and then, the A.I. will issue a challenge, too.
But get ready for this, football fans:Ea Sports is setting up a hall of fame! Playing online football matchups will qualify All-madden pros for indution. Ea plans to monitor online gameplay, including head to head scores and tournament finishes in order to select the inductees."


The whole thing just sounds amazing, I hope the make this the greatest ever. The A.I is one of the biggest problems of the 360 madden. They better alter that.

I'm excited, but not to excited because EA has a tendency of letting people down.

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Posted 04 May 2006 - 02:36 PM

it seems like they always half ass their games. that way u come back the next year hoping that the new one fixes the problems u hated.
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Posted 04 May 2006 - 03:09 PM

Madden 2006 for Xbox 360 sucked, the gameplay was garbage, and also they toke out like every mode. Like Mini Camp, Superstar. But yea i hope they make this one alot better, because 2006 for 360 sucked.
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#8 Guest_JCBizkit87_*

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Posted 05 May 2006 - 09:30 PM

Well there has been pictures of the game added on ign, along with the first look of it. I guess I am the official Madden guy on this site, considering I have been giving you guys information about the game for the last 3 seasons of it on this board. Well anyway, heres the information, and pictures.

First Look: http://sports.ign.co...5/705351p1.html

Here is basicially what the First look had said in there, if you are too lazy to go there and read through every thing.

-"After selecting a running play, you will be able to cycle through your offensive players as they get into position at the line. Select the player you want to control, that's right, control, and after the ball is snapped, the camera zooms in on the fullback, tackle, guard, center, tight end, or even wide receiver that you decided to possess. It's now up to you to open up the path for the run, as the computer controls the halfback and tries to follow your path to daylight. In the E3 demo I was able to get my hands on early, once you made your initial block, control immediately switched back to the man with the ball as you attempt to take advantage of the hole Jones or Strong opened up for you. I am told, however, that in the final version of the game, you will be able to control the blocker for as long as you want, running down field for multiple blocks as the computer runs through the open field."

-"Now when you're playing with someone like Parker or Tiki Barber, press the right analog stick in any direction and you'll see an animation where the smaller back will duck, spin, or squirt out of a tackle. You'll even be able to combo moves with the stick, piecing together a juke left with a hop step backwards (down on the right analog stick) to leave defenders eating turf. This will add an advantage to the elusive runners, not just the backs with bulk. The Truck Stick animations still exist for the bigger backs, but now you'll see a lot more variety of running moves with the addition of the Highlight Stick."

-"But if the blocking up front is broken, there's no point in running the ball, even if you're leading the charge or spinning through tackles. That's why the team at Tiburon spent a lot of development time fixing the run blocking in the game. The goal is to make even a four yard run fun. It's not about breaking 30-yarders every down. It's about being able to establish a running game as part of your offense, and make it a realistic way to dominate opponents by pounding them with players like Alexander and Ronnie Brown. You can finally feel the satisfaction of a good pancake thanks to the new animations, and the cut blocks will send defenders flipping into the air. I even saw a missed cut block where Larry Foote of the Steelers jumped over his blocker and completely obliterated the ball carrier."

-"That's why the main goal of NFL Superstar Hall of Fame mode was to put the emphasis back on the superstar, both on and off the field." (Current Gen Only)

-"Fans will be happy to know that the second year of Madden 360 is about adding depth back into the franchise."

-"The first new feature is Mini-Camp…but this isn't the old mini-camp you're used to seeing in current gen. This is a living practice field you walk through, looking almost like what you'd expect if you attended the Combine with players bench pressing in one area, running the 40 in another."

-"Graphically, the first thing you'll notice is the new 3D grass and field degradation. As play progresses, you'll see the grass actually get torn up. When it rains, you'll see puddles start to form and the water splash up from cleats. And it's all dynamic depending on where players are on the field. The more you run up the middle, the more the middle of the field will get chewed up. Mud will accumulate on jerseys. Helmets will get scuffed up. You'll see details down to the wrinkles on uniforms. And thankfully, the players wearing the uniforms don't all look like Balco ballers, as they have a much more slimmed down, athletic look than last year's game."

-"On bump and run coverages, the cornerback will actually chuck the receiver and smack him in the chest, impacting the way he runs his route. When you throw the ball deep, you'll see more realistic safety play and help coverage."

This is just a small part of IGN's preview. Head over there now to get A LOT more info!

Selective Pictures:

























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Posted 05 May 2006 - 10:32 PM

running 4 daylight mght just be the worst idea in madden history, i really think itll ruin the game ----- i hope its optional They took away the best idea [the cone] and added a horrible idea
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Posted 06 May 2006 - 05:54 PM

QUOTE (JCBizkit87 @ May 5 2006, 11:05 PM) <{POST_SNAPBACK}>
Well there has been pictures of the game added on ign, along with the first look of it. I guess I am the official Madden guy on this site, considering I have been giving you guys information about the game for the last 3 seasons of it on this board. Well anyway, heres the information, and pictures.

First Look: http://sports.ign.co...5/705351p1.html

Here is basicially what the First look had said in there, if you are too lazy to go there and read through every thing.

-"After selecting a running play, you will be able to cycle through your offensive players as they get into position at the line. Select the player you want to control, that's right, control, and after the ball is snapped, the camera zooms in on the fullback, tackle, guard, center, tight end, or even wide receiver that you decided to possess. It's now up to you to open up the path for the run, as the computer controls the halfback and tries to follow your path to daylight. In the E3 demo I was able to get my hands on early, once you made your initial block, control immediately switched back to the man with the ball as you attempt to take advantage of the hole Jones or Strong opened up for you. I am told, however, that in the final version of the game, you will be able to control the blocker for as long as you want, running down field for multiple blocks as the computer runs through the open field."

-"Now when you're playing with someone like Parker or Tiki Barber, press the right analog stick in any direction and you'll see an animation where the smaller back will duck, spin, or squirt out of a tackle. You'll even be able to combo moves with the stick, piecing together a juke left with a hop step backwards (down on the right analog stick) to leave defenders eating turf. This will add an advantage to the elusive runners, not just the backs with bulk. The Truck Stick animations still exist for the bigger backs, but now you'll see a lot more variety of running moves with the addition of the Highlight Stick."

-"But if the blocking up front is broken, there's no point in running the ball, even if you're leading the charge or spinning through tackles. That's why the team at Tiburon spent a lot of development time fixing the run blocking in the game. The goal is to make even a four yard run fun. It's not about breaking 30-yarders every down. It's about being able to establish a running game as part of your offense, and make it a realistic way to dominate opponents by pounding them with players like Alexander and Ronnie Brown. You can finally feel the satisfaction of a good pancake thanks to the new animations, and the cut blocks will send defenders flipping into the air. I even saw a missed cut block where Larry Foote of the Steelers jumped over his blocker and completely obliterated the ball carrier."

-"That's why the main goal of NFL Superstar Hall of Fame mode was to put the emphasis back on the superstar, both on and off the field." (Current Gen Only)

-"Fans will be happy to know that the second year of Madden 360 is about adding depth back into the franchise."

-"The first new feature is Mini-Camp…but this isn't the old mini-camp you're used to seeing in current gen. This is a living practice field you walk through, looking almost like what you'd expect if you attended the Combine with players bench pressing in one area, running the 40 in another."

-"Graphically, the first thing you'll notice is the new 3D grass and field degradation. As play progresses, you'll see the grass actually get torn up. When it rains, you'll see puddles start to form and the water splash up from cleats. And it's all dynamic depending on where players are on the field. The more you run up the middle, the more the middle of the field will get chewed up. Mud will accumulate on jerseys. Helmets will get scuffed up. You'll see details down to the wrinkles on uniforms. And thankfully, the players wearing the uniforms don't all look like Balco ballers, as they have a much more slimmed down, athletic look than last year's game."

-"On bump and run coverages, the cornerback will actually chuck the receiver and smack him in the chest, impacting the way he runs his route. When you throw the ball deep, you'll see more realistic safety play and help coverage."

This is just a small part of IGN's preview. Head over there now to get A LOT more info!

Selective Pictures:


















thanx so much man ive been lookin for weeks on info for 07 this made my day lol. and yea i hope they improve stuff and help the receivers out by not making dbs so invincable. also HAS ANYONE EVA SEEN A BLOCKED FIELD GOAL OR EXTRA POINT? ive neva seen it in all my years of playing ANY football game system i really believe it should be added that it happens at least once in a bloo moon instead of non existant.

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Posted 06 May 2006 - 07:03 PM

I once had Vilma block a FG against the Bolts once.
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Posted 07 May 2006 - 11:58 AM

QUOTE (Chadforpresidentin08 @ May 6 2006, 08:38 PM) <{POST_SNAPBACK}>
I once had Vilma block a FG against the Bolts once.


really? could u please tell me how to do it lol

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#13 Guest_JCBizkit87_*

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Posted 08 May 2006 - 07:03 PM

Just a reminder, Madden 2007, and other huge games including NCAA Football 2007, and WWE Smackdown vs. Raw 2007 will be looked at during E3 this week! They will be opening their doors for everyone to go to on May 10th to the 12th. The conference program will be May 9th to the 11th. So guys, expect a lot of information of your favorite video games, including Madden, of course during this whole week.
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#14 Guest_JCBizkit87_*

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Posted 09 May 2006 - 10:41 PM

The very first PS3 Madden 2007 screens are out now. Here they are:











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Posted 09 May 2006 - 10:58 PM

QUOTE (BESTHANDS8381 @ May 6 2006, 04:29 PM) <{POST_SNAPBACK}>
thanx so much man ive been lookin for weeks on info for 07 this made my day lol. and yea i hope they improve stuff and help the receivers out by not making dbs so invincable. also HAS ANYONE EVA SEEN A BLOCKED FIELD GOAL OR EXTRA POINT? ive neva seen it in all my years of playing ANY football game system i really believe it should be added that it happens at least once in a bloo moon instead of non existant.


i did it a few times in 2k5
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#16 Guest_JCBizkit87_*

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Posted 10 May 2006 - 03:28 PM

Nintendo Wii first screens for Madden 2007 have been posted, here they are:























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Posted 11 May 2006 - 01:01 AM

ur images are all nuked. ur going to have to find better links or download/reupload them to www.tinypic.com

sites that do that are lame! good effort though biggrin.gif
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#18 Guest_JCBizkit87_*

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Posted 11 May 2006 - 02:24 PM

QUOTE (santana @ May 11 2006, 06:36 AM) <{POST_SNAPBACK}>
ur images are all nuked. ur going to have to find better links or download/reupload them to www.tinypic.com

sites that do that are lame! good effort though biggrin.gif


Dude, I have been doing this for 3 years now, since 2005 Madden version. Besides it's not like thats the only site that has them, they are also on IGN as well, which is one of the biggest video game sites in the world. So I say the images are fine.


Madden 2007 PC version has added some more screens, here are the screens that they have added.











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Posted 11 May 2006 - 05:15 PM

I liked the sound track to 06 cause the one to 05 sucked.
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Posted 11 May 2006 - 05:51 PM

QUOTE
-"Now when you're playing with someone like Parker or Tiki Barber, press the right analog stick in any direction and you'll see an animation where the smaller back will duck, spin, or squirt out of a tackle. You'll even be able to combo moves with the stick, piecing together a juke left with a hop step backwards (down on the right analog stick) to leave defenders eating turf. This will add an advantage to the elusive runners, not just the backs with bulk. The Truck Stick animations still exist for the bigger backs, but now you'll see a lot more variety of running moves with the addition of the Highlight Stick."


Great! I was tired of having eight buttons to use when I was running. I have always wanted to be able to use one button that just chooses the best option for the player at the time. One of my problems with Madden is that it forces too much micro-management on you in game and play calling is weakened as you try to maximize ever button push.

QUOTE
"After selecting a running play, you will be able to cycle through your offensive players as they get into position at the line. Select the player you want to control, that's right, control, and after the ball is snapped, the camera zooms in on the fullback, tackle, guard, center, tight end, or even wide receiver that you decided to possess. It's now up to you to open up the path for the run, as the computer controls the halfback and tries to follow your path to daylight. In the E3 demo I was able to get my hands on early, once you made your initial block, control immediately switched back to the man with the ball as you attempt to take advantage of the hole Jones or Strong opened up for you. I am told, however, that in the final version of the game, you will be able to control the blocker for as long as you want, running down field for multiple blocks as the computer runs through the open field.


Okay, so really you simplify one aspect of the game to make a dramatic increase in another? Now, by the time your back has gotten to the line of scrimmage you have controled three players? You start off as QB, switch to the blocker, then to the RB? I hope this is optional and that run blocking is made more efficent because this is just too much. I personally find it difficult to switch controls when they move from one POV to the other (like with a Int) too quickly, and doing it with three players sounds too complicated. Although, I wouldn't mind having more control over KR blockers since most of the time they don't do their job and just let the CPU come right to me.

QUOTE
-"But if the blocking up front is broken, there's no point in running the ball, even if you're leading the charge or spinning through tackles. That's why the team at Tiburon spent a lot of development time fixing the run blocking in the game. The goal is to make even a four yard run fun. It's not about breaking 30-yarders every down. It's about being able to establish a running game as part of your offense, and make it a realistic way to dominate opponents by pounding them with players like Alexander and Ronnie Brown. You can finally feel the satisfaction of a good pancake thanks to the new animations, and the cut blocks will send defenders flipping into the air. I even saw a missed cut block where Larry Foote of the Steelers jumped over his blocker and completely obliterated the ball carrier."


I hope so, because I get tired of either being stuffed at the line or picking up a first down. It isn't football like that.

QUOTE
This year, you'll be able to create a Super Star who plays a specfic postion- from lineman to defensive back. Moreover, you'll play each game using selectable views, all focused from your Super Star's position on the field, and the right analog stick will be tuned to fire off moves specific for whichever position you play, including the line. You'll also have an ultimate goal this year: to become enshrined in the NFL Hall of Fame!


I could care less, give this it's own game and let me play football. I don't want that POV crap, it's been tested and it failed, F' it.

I maintain that the best thing they should do is just get the best possible gameplay for the in-field football they can. Once you have that you can add in all the BS extras you want, but just make the game the best sim you can. Every year they tweek it with imperfect additions and add a goofy mode like Superstar or Agent or Groupie Chick that detracts from the quality of the rest of the game. Just get the physics right and worry about the glitz later.
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